The Mission Is Never Over—First Things First
Rex
The lights flipped on in Rex's lab. The team started out cleaning a dead agent's home of evidence. This time the dead agent was one of their own.
A spider sadly watched from a terrarium as Wren and Malachi bagged up Rex's souvenirs from his nights at the opera. Clyde Baughman's spray bottle of colorless fluid; Marlene Baughman's severed finger, the nerve endings grown and branching out to the walls of its jar; multiple vials of ai-apa's gray sludge; and Audrey III, the marijuana plant recovered from Dakota Knight's apartment.
Malachi spoke first, suggesting they burn all of it. He flicked a lighter open and shut while he said it, but he didn't seem to know he was doing it. Wren, concerned, thanked him for saving her life right before Doug found them.
Doug resisted understanding what they tried to tell him. They must be wrong; Rex couldn't possibly be dead. He tried to prove it by calling Rex's phone... which Malachi held out to him, the screen cracked and bloody as it rang. Doug angrily (or as angrily as they'd ever seen him do anything, anyway) told them to leave; they couldn't be there without Rex or they'd disturb his experiments. Malachi insisted on giving him a stack of cash he'd swiped from Dakota Knight's truck, wanting to help with his education now that he'd lost his mentor. Doug deflated. If he took it, that meant he'd be accepting Rex really was gone (but hustler that he was, he still tried to push for a second stack of cash). Rex never made plans for his death, never treated it as a serious possibility; he'd only considered what might happen to Doug because of his actions. Wren talked Malachi into leaving him with Audrey III.
And then they left Doug behind.
Wren
Malachi
Gilberto
In the months after facing the Glenridge Chiropractor, Lt. Gilberto Smith started seeing a military therapist. In his latest session, he talked about putting weight on himself to do everything, to protect everyone. His therapist encouraged him to find strength in others: being part of a unit meant he could draw on them so as not to overwhelm himself, a lesson he could take to other relationships and connections. Gilberto was reassured, thinking of Wren and Malachi, but noted it was hard to make new connections. The therapist sympathized with the need to keep secret Gilberto's work on special operations but, without any knowledge of Delta Green, couldn't offer anything more helpful.
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| Art by Declan Shalvey and Jordie Bellaire for the comic series Injection. |
Joy
Nearly six months after Glenridge, Gilberto got called into Dr. Thornhill's office on base. She offered him a bourbon and a grim congratulations: another round of background checks had been conducted, a new set of security clearances had been issued, and he was approved to be read into the Program, the poor bastard.
The Program's real name was Coral Nomad. Its mission was to recover and study alien technology for the enrichment of all humanity: every computer in the world had components derived form the Program's work, and—she couldn't help sniping at him—who knew what new advancements he had cost them by destroying the Chiropractor's remains. Gilberto refused to budge; he'd done the right thing by his men. Thornhill told him he'd stay with the unit, but he would never fly out with them on the Program's business again. From now on, he'd be attached to the team he met in Glenridge, where his skepticism for hypergeometric research would be given a use.
In 2006, the Program suffered a massive security breach. A member of its core leadership team, the CIA's head of counterintelligence, had vanished into the night with years' of documents relating to hypergeometric technology. Despite 20 years of searching, they were no closer to finding Gavin Ross now than they'd been the day he fled, and in that time he had formed a network of underground labs working to reverse-engineer the Program's discoveries. The best they'd been able to do was play whack-a-mole, taking out his scientists as they identified them.
In 2008, they'd tried and failed to bring one in for interrogation. Joy Shusterman had been a psychologist with a specialty in social dynamics among prison populations, working as a consultant for the DOJ. The Program took notice of her when agents with the US Postal Inspection Service tipped them off to an unusual package Shusterman had received. In investigating, they learned the package contained a text with hypergeometric properties; that as part of some cruel experiment, Shusterman had been holding a teenage girl prisoner in her basement for years; and that Shusterman had deliberately exposed the girl to the text.
The Program scrambled its agents to go in using the cover of an FBI hostage rescue team. Their objectives were clear: bring Shusterman in alive. Whatever else happened, they needed to make Shusterman talk. But when they came through the door, she injected the girl with something that triggered a massive heart attack. In the chaos, the FBI's point man had to make a split-second choice whether to save the hostage or pursue the suspect.
The girl lived. Shusterman escaped. Gilberto and Thornhill disagreed on whether the point man had made the right call.
Agent Harris of the Glenridge FBI team was pursuing Shusterman off the books. The Program believed wherever Shusterman was now, she had re-established contact with Ross, and moving against her directly would be slow and obvious; she'd go to ground again if the FBI showed up on her doorstep, but not if Harris did. Gilberto's job now was to support Harris and capture Shusterman, whatever that required.
Before he was dismissed, Gilberto asked what happened to the girl. Thornhill snickered. The next time he chased her down to ask her out for a drink, he should try asking her about herself.
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| Art by Dennis Detwiller for Delta Green: The Labyrinth. |


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